Chaining
Chaining is a collision resolution technique in hash tables where each array slot maintains a linked list of elements that hash to that location, enabling multiple key-value pairs to share the same hash index.
Chaining
Chaining is a fundamental collision resolution strategy used in hash table implementations to handle situations where multiple keys hash to the same array index. This method maintains the integrity and efficiency of hash table operations while gracefully managing collisions.
Core Mechanism
When implementing chaining, each slot in the hash table's underlying array contains a linked list (or similar data structure) rather than a single key-value pair. When a collision occurs:
- The new element is simply appended to the list at the hashed index
- Each node in the chain stores both the key and value
- Lookups traverse the chain to find the matching key
class HashNode:
key
value
next
class HashTable:
array[size] of HashNode
Performance Characteristics
Time Complexity
- Average case: O(1 + α) where α is the load factor
- Worst case: O(n) when all elements hash to the same index
- Space Complexity: O(n + m) where:
- n = number of elements
- m = size of hash table array
Load Factor Impact
The performance of chaining is directly related to the load factor:
- Lower load factors (< 0.7) maintain short chains
- Higher load factors increase average chain length
- Unlike open addressing, can exceed load factor of 1.0
Advantages and Disadvantages
Advantages
- Simple implementation
- Cache for small chain lengths
- Handles clustering better than open addressing
- Never requires table resizing due to collisions
Disadvantages
- Extra memory overhead for link pointers
- Poor locality of reference for long chains
- Memory Management overhead for nodes
Implementation Considerations
Chain Data Structure Choice
Several options exist for implementing the chains:
- Singly Linked List (most common)
- Self-Balancing BST for improved worst-case
- Dynamic Array for small chains
Chain Operations
INSERT(key, value):
index = hash(key) % tableSize
node = new HashNode(key, value)
node.next = array[index]
array[index] = node
SEARCH(key):
index = hash(key) % tableSize
current = array[index]
while current != null:
if current.key == key:
return current.value
current = current.next
return null
Optimizations
Chain Length Management
- Monitor maximum chain length
- Consider rehashing when chains exceed threshold
- Implement dynamic resizing based on load factor
Advanced Techniques
- Ordered Chains: Maintain sorted chains for better search
- Head-and-Tail Chains: Track both ends for faster insertion
- Hybrid Chaining: Switch data structures based on chain length
Applications
Chaining is particularly effective in:
- Symbol Table in compilers
- Cache implementations with high collision rates
- Database handling non-unique keys
- Set implementations in programming languages
The simplicity and reliability of chaining make it a popular choice for hash table implementations, especially when collision patterns are unpredictable or when memory overhead is not a primary concern.