Factory Method
A creational design pattern that provides an interface for creating objects but allows subclasses to alter the type of objects that will be created.
Factory Method Pattern
The Factory Method is a fundamental design pattern that addresses the problem of creating objects without explicitly specifying their exact classes. It's one of the most commonly used creational patterns in object-oriented software development.
Core Concept
At its heart, the Factory Method pattern defines an interface for creating objects but delegates the actual instantiation to subclasses. This creates a layer of abstraction between:
- The client code that needs an object
- The actual class of the object being created
Structure
The pattern consists of several key components:
-
Creator (Factory)
- Declares the factory method that returns the object
- May also include default implementation
- Can contain common code that works with products
-
Concrete Creator
- Overrides the factory method to create specific products
- Implements the creation logic
-
Product
- Defines the interface for objects the factory creates
- Represents the object being created
-
Concrete Product
- Specific implementations of the product interface
Benefits
- Promotes loose coupling between creator and concrete products
- Supports the Single Responsibility Principle
- Enables code extensibility without modifying existing code
- Provides hooks for subclasses to customize object creation
Common Use Cases
-
Framework Development
- Creating platform-specific components
- Plugin architectures
- Extensible systems
-
Object Creation Systems
- Document creators
- UI element generators
- Resource management systems
Implementation Example
// Product interface
interface Animal {
void makeSound();
}
// Creator interface
abstract class AnimalFactory {
abstract Animal createAnimal();
}
// Concrete implementations
class DogFactory extends AnimalFactory {
@Override
Animal createAnimal() {
return new Dog();
}
}
Related Patterns
The Factory Method pattern often works in conjunction with:
- Abstract Factory - Uses multiple factory methods
- Template Method - Factory Method is a specialization
- Prototype - Can be used as an alternative
Best Practices
- Keep factories focused and cohesive
- Consider using static factory methods for simple cases
- Avoid overcomplicating with unnecessary abstraction
- Document the intended use cases and limitations
Common Pitfalls
- Over-engineering simple object creation
- Creating too many factory classes
- Mixing business logic with object creation
- Ignoring SOLID principles in factory implementations
The Factory Method pattern is a cornerstone of flexible and maintainable object-oriented design, providing a powerful way to encapsulate object creation logic while supporting future extensibility.