Interpolation

A method of estimating unknown values by constructing new data points between known observations.

Interpolation

Interpolation is a fundamental mathematical and computational technique that enables the estimation of unknown values by constructing new data points within the range of a discrete set of known points. This process serves as a cornerstone for numerous applications across various fields, from numerical analysis to digital signal processing and computer graphics.

Core Principles

The basic premise of interpolation rests on two key assumptions:

  1. Continuity - The underlying function or phenomenon is reasonably smooth
  2. Local relevance - Nearby points provide meaningful information about unknown values

Common Methods

Linear Interpolation

The simplest form of interpolation, often called "lerp" in computer animation, connects two points with a straight line. While basic, it provides a foundation for understanding more complex methods:

y = y₁ + (x - x₁)(y₂ - y₁)/(x₂ - x₁)

Polynomial Interpolation

More sophisticated approaches use higher-degree polynomials, including:

Spline Interpolation

Spline offer smooth interpolation by connecting piecewise polynomials:

Applications

  1. Scientific Computing

  2. Digital Media

  3. Engineering

Challenges and Considerations

Runge's Phenomenon

Higher-degree polynomial interpolation can lead to oscillation at the edges of intervals, known as Runge's phenomenon.

Error Analysis

Understanding interpolation error involves:

Modern Developments

Recent advances include:

See Also

Interpolation continues to evolve as computational capabilities advance, finding new applications in emerging fields while remaining fundamental to classical numerical methods and digital signal processing.